![]() ![]() ![]() Its ammunition didn't come around easy however if I recall correctly, but it was very potent nonetheless once you got it to that state. It fired individual bolts which you could upgrade with an explosive charge of some sort, and eventually you could also upgrade it with a long-range scope to pick off or at minimum weaken any isolated threat, like the aforementioned Titan. On a sidenote: the Rivet Gun was another great pick-up for disabling enemies. I know that changing to software does fix this, but the. Doesn't mean I thought it was a bad game, though. So recently I've been trying to play Ratchet and Clank (one of my favorite PS2 games) on the PCSX2 emulator, and I found out that apparently the Hardware version of the DirectX plugin doesn't support mipmapping, which makes the textures look very messy. behaviour is and how it lacked in enemy variety in comparison. There's Binary Domain of course, but it's not really comparable beyond the visual satisfaction with how limited its A.I. ![]() My younger self was amazed Metal Arms could even do that, and since then no other game has really come close to matching it. instead of going down, it just kept HOPPING on its remaining leg as it mowed me down, even going so far as outright dodging one of my last rockets in his (what I assumed to be) sorry state. By themselves they were already formidable foes and I was in a position where my ammo was scarce, so I had to use whatever options I held onto wisely. Click to expand.My favourite 'detail' if you will about the game's damage model was me encountering one of those Titans and thinking I'd disable it if I were to shoot off one of its legs, since I was in no shape to take down one of 'em head on.
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